Answer by PRninja8488
I figured it out. I defined a private bool to indicate that the jump function was active, and had the jump function define it as true. In the coroutine, I set it up to return false if jumping was true....
View ArticleAnswer by PRninja8488
I figured out the problem, and I was overcomplicating it. I have an animation controller attached to the game object, and I simply went into the layer that the shooting animation was on and created a...
View ArticleAnswer by PRninja8488
I figured it out. I defined a private bool to indicate that the jump function was active, and had the jump function define it as true. In the coroutine, I set it up to return false if jumping was true....
View ArticleAnswer by PRninja8488
I figured out the problem, and I was overcomplicating it. I have an animation controller attached to the game object, and I simply went into the layer that the shooting animation was on and created a...
View Article
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